Common physically based rendering colors. More...
#include "math/color.hpp"
Common physically based rendering colors.
Based on real world measurements and simulations. For metals we are using Brendel-Bormann model when available. Wavelengths: R = 0.7µm, G = 0.5461µm, B = 0.4358µm (CIE 1931).
https://refractiveindex.info/ https://en.wikipedia.org/wiki/CIE_1931_color_space#CIE_RGB_color_space