Math v0.0.1
pbr-colors.hpp File Reference

Common physically based rendering colors. More...

#include "math/color.hpp"

Detailed Description

Common physically based rendering colors.

Based on real world measurements and simulations. For metals we are using Brendel-Bormann model when available. Wavelengths: R = 0.7µm, G = 0.5461µm, B = 0.4358µm (CIE 1931).

https://refractiveindex.info/ https://en.wikipedia.org/wiki/CIE_1931_color_space#CIE_RGB_color_space